Learn Photoshop Simple Way

Learn Photoshop and get amazed with what you can do with it! From Photoshop Basics to photo editing, photo effects and more within one classroom. Come, learn with us how everything works in Photoshop.

Manipulation

PHOTO MANIPULATION IS ONE OF THE MOST INTERESTING AND CREATIVE ARTS SHINING IN THIS DIGITAL ERA. PHOTO MANIPULATIONS CAN CREATE INCREDIBLE EFFECTS WITH CREATIVITY AND IMAGINATION

IMAGINATION

Unleash your creativity and explore and enjoy the world of Photoshop. Beautiful thought evoking depictions will be the outcome.

PHOTO EFFECTS

Photoshop is the best tool to make your pictures alive. Go, take the best out of it and give your ordinary shots the exquisite lively look you have ever imagined.

Photography

Photoshop aids you bring out the best in your images and provides the photography with a whole new look. Come and explore what you can do in photography with Photoshop.

Five Ways To Prevent Bad Microcopy






































You’ve just created the best user experience ever. You had the idea. You sketched it out. You started to build it. Except you’re already in trouble, because you’ve forgotten something: the copy. Specifically, the microcopy.
Microcopy is the text we don’t talk about very often. It’s the label on a form field, a tiny piece of instructional text, or the words on a button. It’s the little text that can make or break your user experience.

200 Foodie Pack: A Free Set Of Food Icons























Today we are pleased to feature a set of 200 useful and beautiful foodie icons. This freebie was created by the team behind Freepik, and at the time of writing it’s the largest set of food icons available on the web in one pack.

What Leap Motion And Google Glass Mean For Future User Experience



























With the Leap Motion controller being released on July 22nd and the Google Glass Explorer program already live, it is obvious that our reliance on the mouse or even the monitor to interact with the Web will eventually become obsolete.
The above statement seems like a given, considering that technology moves at such a rapid pace. Yet in 40 years of personal computing, our methods of controlling our machines haven’t evolved beyond using a mouse, keyboard and perhaps a stylus. Only in the last six years have we seen mainstream adoption of touchscreens.
Given that emerging control devices such as the Leap Controller are enabling us to interact with near pixel-perfect accuracy in 3-D space, our computers will be less like dynamic pages of a magazine and more like windows to another world.

Building An App In 45 Minutes With Meteor






















The other day, I finally accomplished one of my long-standing goals: to go from one of those “Wouldn’t it be cool…” ideas to a working, live app in less than 1 hour. 45 minutes, actually.
It all started with a design meet-up in San Francisco. I can honestly say this was the best meet-up I’ve ever been to: Even though it was announced only two days in advance, more than 200 people RSVPed, and a good number of them showed up. It was a great chance to put faces to familiar names, as well as to make new friends.
But I got to talking with so many people that I didn’t have a chance to get contact info for everybody. So, the next day, I asked the organizers about it and they suggested that everyone who attended leave a link to their Twitter account in a shared Google Doc.

Facing The Challenge: Building A Responsive Web Application






















We are talking and reading a lot about responsive Web design (RWD) these days, but very little attention is given to Web applications. Admittedly, RWD still has to be ironed out. But many of us believe it to be a strong concept, and it is here to stay. So, why don’t we extend this topic to HTML5-powered applications? Because responsive Web applications (RWAs) are both a huge opportunity and a big challenge, I wanted to dive in.
Building a RWA is more feasible than you might think. In this article, we will explore ideas and solutions. In the first part, we will set up some important concepts. We will build on these in the second part to actually develop a RWA, and then explore how scalable and portable this approach is.

Smashing Conference 2013: A Community Event That Will Change Everything




































Update (13.06.2013): The SmashingConf 2013 is sold out just 48h after the ticket sales launch. However, some workshop tickets are still available. We can’t wait to welcome you, dear attendees, in September in Freiburg! In fact, we’ve got quite a few surprises waiting for you; please stay tuned. You won’t be disappointed.
Guess what? The Smashing Conference is coming! 2 single-track conference days, 3 full-day workshops, 16 excellent speakers, and only 300 available seats. We’d be honoured to welcome you in our home town Freiburg, on September 9–11th 2013, at the foot of the legendary, beautiful Black Forest in Southern Germany.

Front-End Ops






















When a team builds a complex application, there is often a common breakdown of roles. Specifically on the back end, there are database engineers, application engineers and operations engineers, or something close to this. In recent years, more and more application logic is being deferred to the client side. For some reason, though, operations folks aren’t going with it.
I recently wrote an article on “Deploying JavaScript Applications.” It was largely well received, and I was happy with the content, but one negative comment stuck out to me. I probably didn’t have the reaction that the commenter was intending, but it pointed out something to me nonetheless.

Gone In 60 Frames Per Second: A Pinterest Paint Performance Case Study






















Today we’ll discuss how to improve the paint performance of your websites and Web apps. This is an area that we Web developers have only recently started looking at more closely, and it’s important because it could have an impact on your user engagement and user experience.

Frame Rate Applies To The Web, Too
Frame rate is the rate at which a device produces consecutive images to the screen. A low frames per second (FPS) means that individual frames can be made out by the eye. A high FPS gives users a more responsive feel. You’re probably used to this concept from the world of gaming, but it applies to the Web, too.
Long image decoding, unnecessary image resizing, heavy animation and data processing can all lead to dropped frames, which reduces the frame rate, resulting in janky pages. We’ll explain what exactly we mean by “jank” shortly.

Our Clean Up Week: Keep Calm And Stay Tuned (With 15% Off Smashing Products!)




























This week at Smashing Magazine, we’ve decided to reflect on and analyze performance, navigation, code base, style guides, content, customer support, our tools and our internal processes — basically everything. That’s why Smashing Magazine will be unusually quiet for the rest of this week.
We’ll be using this week to reflect each and every crack in Smashing Magazine that has been nagging at us. No distractions, (almost) no emails, tweets or Facebook updates, no Skype calls — just 60 hours of focused, uninterrupted work.
While we’re (kind of) away this week, we’d be more than happy to leave you with a 15% discount on all of our lovely Smashing products — whether it’s a Smashing Book, an eBook, the entire Smashing Library, or even a Smashing Workshop. If you’ve ever thought about picking one of these up, now is the time to do it. We’d like to express a sincere thank you for all of your support, and for following us throughout the years!

Clown Car Technique: Solving Adaptive Images In Responsive Web Design


































Adaptive images are the current hot topic in conversations about adaptive and responsive Web design. Why? Because no one likes any of the solutions thus far. New elements and attributes are being discussed as a solution for what is, for most of us, a big headache: to provide every user with one image optimized for their display size and resolution, without wasting time, memory or bandwidth with a client-side solution.
We have foreground and background images. We have large and small displays. We have regular and high-resolution displays. We have high-bandwidth and low-bandwidth connections. We have portrait and landscape orientations.
Some people waste bandwidth (and memory) by sending high-resolution images to all devices. Others send regular-resolution images to all devices, with the images looking less crisp on high-resolution displays.
What we really want to do is find the holy grail: the one solution that sends the image with the most appropriate size and resolution based on the browser and device making the request that can also be made accessible.
The “clown car” technique is the closest thing we’ve got to a holy grail: leveraging well-supported media queries, the SVG format and the <object> element to serve responsive images with a single request. The solution isn’t perfect yet, but it’s getting close.